DSC_ANIMSYMPROPERTIES table

 images\btn_mini.gif  Notation

Summary

This table contains properties for the various states/properties of animated symbol descriptors.

Field name

SQL type

Description

DESCINDEX

INTEGER

Unique number of the descriptor.

IDX

INTEGER

Index of the property in question.

NUMBER

INTEGER

A number giving a more “understandable” interpretation of the index. Each record represents a property set on the descriptor, and the state of the object that the property set represents varies for each object type.

For unbound descriptors, this column is always NULL.

For the property set representing the alarm state, this column is –1 for all object types.

For digital objects, this column is the digital state of the object, when there is no alarm on the object.

For all other object types, NULL represents the object not in alarm.

Furthermore, for analog objects all other objects corresponds to an atom:
0 = the object is not in alarm, but the high alarm limit is exceeded (can happen, if no alarm is attached to that limit).
1 = No alarm, but high warning level is exceeded.
4 = No alarm, low warning exceeded.
5 = No alarm, low limit exceeded.

FILLCOLORMODE

INTEGER

The mode used for filling the icon:
0 = Original
1 = Shaded
2 = Solid
4 = Hollow

ALARMCOLORFILL

INTEGER

1 if the alarm color should be used for filling the icon, 0 if not, NULL when FILLCOLORMODE is not Shaded or Solid, or if the property set does not represent the alarm state.

FILLCOLOR

INTEGER

The color used for filling the icon, NULL if FILLCOLORMODE is not Shaded or Solid, or if ALARMCOLORFILL is 1.

BGCOLOR

INTEGER

The color used for the background, NULL if transparent.

BLINKMODE

INTEGER

The blink mode used, the alternate display of the icon is:
0 = No blink
1 = Invisible
2 = Original
3 = Shaded
4 = Solid
5 = Hollow

ALARMCOLORBLINK

INTEGER

1 if the alarm color should be used for blinking the icon, 0 if not, NULL when BLINKMODE is not Shaded or Solid, or if the property set does not represent the alarm state.

BLINKCOLOR

INTEGER

The color used for blinking, NULL if BLINKMODE is not Shaded or Solid, or if ALARMCOLORBLINK is 1.

FASTBLINK

INTEGER

1 if fast blink should be applied, 0 if not.


 
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