Summary
This table contains properties for icon descriptors on diagrams, representing various digital states (sub descriptors). The properties of the 1st state (0) is found in the DSC_ICON (or DSC_TEMPLATE) table. All the icons in the DSC_SUB table link back to their parent (state 0) descriptor through the PARENTINDEX column.
|
Field name |
SQL type |
Description |
|---|---|---|
|
DESCINDEX |
INTEGER |
Unique number of the descriptor. |
|
PARENTINDEX |
INTEGER |
Index of the descriptor representing state 0 for this object. |
|
STATE |
INTEGER |
The number of the state this sub descriptor is representing. |
|
MIRRORIMAGE |
INTEGER |
1 if the icon is mirrored, 0 if not. |
|
SCALABLE |
INTEGER |
1 if the icon is scalable, 0 if not. |
|
FASTBLINK |
INTEGER |
1 if the icon should blink fast, 0 if it should blink slowly. |
|
ICONTABLE |
INTEGER |
Number of the table containing the icon used for this descriptor, 1-10. If both ICONTABLE and ICONINDEX are 0, no icon is selected. |
|
ICONINDEX |
INTEGER |
Number of the icon within the icon table, 1-10. If both ICONTABLE and ICONINDEX are 0, no icon is selected. |
|
HOTX |
INTEGER |
Horizontal position (center) of the icon in IGSS units. |
|
HOTY |
INTEGER |
Vertical position (center) of the icon in IGSS units. |
|
HOTWIDTH |
INTEGER |
Width of the icon in IGSS units. |
|
HOTHEIGHT |
INTEGER |
Height of the icon in IGSS units. |
|
ANGLE |
INTEGER |
The rotation angle of the icon. Possible values are 0, 90, 180 and 270. |
|
COLOR |
INTEGER |
A number identifying the color used for drawing the icon. The number must be given in RGB hexadecimal notation. |
|
BLINKATTR |
INTEGER |
Blink attributes of the descriptor: |
|
BLINKCOLOR |
INTEGER |
A number identifying the alternate color used for blinking the icon when BLINKATTR is 0. The number must be given in RGB hexadecimal notation. |
| BACKATTR | INTEGER | Blink attributes of the descriptor background: 0: Background color 1: Transparent |
| BACKCOLOR | INTEGER |
A number identifying the color used for the background when BACKATTR is 0. The number must be given in RGB hexadecimal notation. |